

Wood grain is textured with a sidelong rake of graphite, and a young girl’s troubled features are limned in fine pencil. The director, Michel Ziegler, scanned his notebooks and pasted the sketches within onto the game’s world. Mundaun is one of the more beautiful games of the year, precisely because its trick is to look rough. In no particular order, here are some of the best games that I’ve played in 2021. The entries here would make for excellent party guests they would all have much to say to one another, whether it be naughty or nice, and even the blockbusters would mingle happily, and without hauteur, with the smaller releases. Only three of the games on my list are sequels but all ten offered something unseen-a mechanic, an art style, an idea, a theme. So, what else is there? In a word: newness. There are plenty of games, after all, that were unforgettably bad I will struggle to shake the towering, well-dressed, and life-draining Resident Evil Village for some time. Of course, this is not the only criteria. My list this year comprises those games that have, for one reason or another, hung around. So many games arrive amid squalls of marketing, or the steadily toxifying fumes of expectation, only to give us very little to chew over, before peeling cleanly from our recollection. This is far less gross and far more rewarding than it sounds. For me, the end-of-year stock take usually consists of scraping my memory to see what has stuck, like gum under a seat. It’s that time of year when critics, like Santa, start making lists-though I’ll be damned if I’m checking mine twice.
